﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Brain
{
    /// <summary>
    /// Indepedent class for handling Player Options -> Options
    /// that can be modified by the Player on the Options menu
    /// </summary>
    public class PlayerOptions
    {
        public float Sensitivity { get; set; }

        public PlayerOptions()
        {
            Sensitivity = 1f;
        }
    }
}
